OVERWATCH CAMPAIGN

COMMAND THE EVENT.
KEEP THE HISTORY.

Overwatch Campaign connects bookings, persistent callsigns, SENSE, transparent scoring, command views, approved sensors and post-event media into one campaign state.

CAMPAIGN STATEALPHA 1-0Persistent unit slot8–10 player rosterTeam history retainedEvent score + objective recordAuthorised comms roles
SENSE CAMPAIGN

Players change. The unit history can remain.

CALLSIGNS

Persistent unit identities

Alpha / Bravo / Charlie / Delta unit slots survive between bookings.

SCORING

Every point has a reason

Objective, intel, logistics, territory and rule events are recorded transparently.

VIEWS

Need-to-know interfaces

Player, Team Lead, Faction Command, Marshal and Overwatch views.

DRONES

Observation assets

Record approved game observations and asset state rather than claiming automated identification of people.

SENSORS

Game-state inputs

Objective, checkpoint and event sensors can feed controlled status changes.

COMMS

Role-based channels

Team and authorised command access are configured per event.

PERSISTENT UNITS

Return to your callsign — or go back into the pool.

Campaign units such as Alpha 1-0, Alpha 2-0 and Bravo 1-0 remain persistent even when the player roster changes. Returning players can be offered their previous unit first; unused places return to the event booking pool.

UNIT SLOT

8–10 player team

The callsign carries the campaign history, score and event record.

RETURNING PLAYER

First refusal

Eligible returning members can choose to retain the same unit at the next event.

OPEN POOL

Fill remaining places

Vacancies can be made available to new players without resetting the unit history.

TRANSPARENT SCORING

Every point should have a recorded reason.

OBJECTIVES

Mission completion

Capture, recovery, protection and scenario objectives.

INTELLIGENCE

Information found or verified

Game intelligence and organiser-defined discovery events.

LOGISTICS

Resupply and asset tasks

Campaign-defined logistics, recovery and support actions.

TERRITORY

Zone and control state

Time-bounded control events when used by the scenario.

PENALTIES

Rule-linked deductions

Only recorded when the organiser's published scoring rules support them.

AUDIT TRAIL

Who changed what and why

Score changes retain timestamp, event, reason and authorised operator.

CAMPAIGN BOX

Plan. Configure. Equip. Dispatch. Run.

The managed deployment model uses the planning period to configure software and reusable hardware for the first event. The box can include Starlink or other approved connectivity, command devices, field tablets, power, sensors and optional media modules. Every deployed device should have a unique asset ID, assigned event, configuration state, check-out record and return/check condition. Hardware capability remains market-by-market.

PAY / PLANCONFIGURETESTDISPATCHRUN / RETURN
CONNECTIVITY

Starlink / approved network

Configured for the event where coverage, local rules and support allow.

COMMAND DEVICES

Preconfigured tablets / laptops

Asset-labelled and assigned to defined command or marshal roles.

SENSOR PACK

Game-state inputs

Objective and checkpoint devices feed authorised event-state changes.

MEDIA PACK

Local-record cameras

Static, 360 and approved player capture modules with return/ingest workflow.

POWER

Charging and field continuity

Power planning is part of the event configuration, not an afterthought.

RETURN CONTROL

Check-in, wipe, reconfigure

Reusable hardware is checked, reconciled and prepared for the next deployment.

OVERWATCH MEDIA

Return the kit. Turn the event into the campaign that sells the next one.

Static and 360 cameras, approved player cameras, compatible digital-NVG recordings and drone footage can record locally. After return, media is ingested, time-synchronised and indexed against event markers so AI-assisted editorial workflows can propose films, reels, sponsor edits and website media for human approval.

LOCAL RECORD

Full quality stays on device

Connectivity is not relied on for continuous full-resolution upload.

INGEST & SYNC

One event timeline

Camera IDs and time markers align footage with campaign events.

ORVIA SOCIALS

Human-approved outputs

Reels, highlights, event films, captions and campaign promotion.

CAMPAIGN LENGTHS

One campaign. Multiple formats.

5 EVENTS

Compressed arc

Core story beats and decisive missions.

7–9 EVENTS

Expanded campaign

More role continuity, intelligence, scoring and faction development.

12+ / LONG RUN

Persistent season

Longer-running campaign state with team history and recurring content.

MEDIA RETURN PIPELINE

Record locally. Build the story afterwards.

RECORDRETURNINGEST + SYNCAI-ASSISTED EDITHUMAN APPROVAL

Static/360 cameras, approved player cameras, compatible digital-NVG recordings and drone footage can be indexed against event markers before films, reels and website media are prepared for the organiser.